ActionScript 3 Bindable Dynamic Objects(same as ObjectProxy)

本文介绍了一种在Flex中实现动态绑定的方法,通过创建一个可绑定的对象来简化UI元素的国际化处理过程,使得当XML字符串加载完成后,所有绑定的组件能够自动更新。
 

So I've been working heavily in Flex lately (and AIR). Been making my own components and building user interfaces for Cascade. For a project I'm working on at work it implements its own localization. It uses a method called getString('myString') to load a string up from the XML strings file.

This was not good for interfaces with lots of strings in it. It required giving every label, every input, every button and id and then after the strings were loaded assigning them all. One of the MXML files I was looking at had over 50 strings to be set and the listener to the string loading ended up being half the page almost! (maybe I exaggerate)

I like binding, and so I set about to create a dynamic object that implemented binding. Putting a [Bindable] tag at the top of a dynamic class didn't do it. So I made it a proxy and still no go. Finally, after thinking about how it works under the hood, I was sure I knew how I could make it work.... and it did.

I specified the event which would trigger the binding updates to "propertyChange", the default. This gives me the responsibility of dispatching the event after a bound property is set. Then, implementing IEventDispatcher so that I COULD dispatch an event, and extending Proxy so that I could make sure it happened after setting a property, I came up with the following solution:

package flight.utils
{
    import flash.events.Event;
    import flash.events.EventDispatcher;
    import flash.events.IEventDispatcher;
    import flash.utils.Proxy;
    import flash.utils.flash_proxy;import mx.events.PropertyChangeEvent;
    import mx.events.PropertyChangeEventKind;use namespace flash_proxy;
   
    [Bindable("propertyChange")]
    dynamic public class BindableObject extends Proxy implements IEventDispatcher
    {
       
        protected var strings:Object;
        protected var eventDispatcher:EventDispatcher;
       
        public function BindableObject()
        {
            strings = {};
            eventDispatcher = new EventDispatcher(this);
        }
       
        flash_proxy override function getProperty(name:*):*
        {
            return strings[name] || name;
        }
       
        flash_proxy override function setProperty(name:*, value:*):void
        {
            var oldValue:* = strings[name];
            strings[name] = value;
            var kind:String = PropertyChangeEventKind.UPDATE;
            dispatchEvent(new PropertyChangeEvent(PropertyChangeEvent.PROPERTY_CHANGE, false, false, kind, name, oldValue, value, this));
        }
       
        public function hasEventListener(type:String):Boolean
        {
            return eventDispatcher.hasEventListener(type);
        }
       
        public function willTrigger(type:String):Boolean
        {
            return eventDispatcher.willTrigger(type);
        }
       
        public function addEventListener(type:String, listener:Function, useCapture:Boolean=false, priority:int=0.0, useWeakReference:Boolean=false):void
        {
            eventDispatcher.addEventListener(type, listener, useCapture, priority, useWeakReference);
        }
       
        public function removeEventListener(type:String, listener:Function, useCapture:Boolean=false):void
        {
            eventDispatcher.removeEventListener(type, listener, useCapture);
        }
       
        public function dispatchEvent(event:Event):Boolean
        {
            return eventDispatcher.dispatchEvent(event);
        }
    }
}

So I can create an object, "strings", and bind all my buttons and labels to properties of the strings object (e.g. ) and when my XML is loaded and the dynamic properties on the strings object are set, my components will automatically update.

评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值