///加载回调
GameObject tempPanel = null;
//回调方法1
Addressables.InstantiateAsync(panelName.ToString() + "Panel", CanvasTransform).Completed += OnCompleted;
//回调方法2
Addressables.InstantiateAsync(panelName.ToString() + "Panel").Completed += (handle) =>
{
if (handle.Status == UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationStatus.Succeeded)
{
tempPanel = handle.Result;
}
};
Addressables创建回调
最新推荐文章于 2024-11-06 16:49:29 发布