VAT (Vertex Animation Texture) on Unity HDRP examples

VAT 使用Houdini 和SideFX Labs. 实现。
https://github.com/sideeffects/SideFXLabs
https://github.com/keijiro/HdrpVatExample
System requirements
- Unity 2019.4
- HDRP 7.4
How to use VAT with Shader Graph
At first, export VAT files from Houdini. It consists of a geometry file (.fbx), texture files (.exr) and a realtime data file (.json). Then import .fbx and .exr files into Unity. The texture files must be imported with the following settings:
- sRGB (Color Texture): Off</

该博客介绍了如何利用Vertex Animation Texture (VAT)在Unity High Definition Render Pipeline (HDRP)中创建动态几何动画。VAT是通过Houdini和SideFX Labs实现的。用户需要Unity 2019.4及HDRP 7.4,并遵循特定的纹理导入设置,如关闭sRGB、禁用Mip Maps等。博客提供了VAT的使用步骤,包括从Houdini导出文件并导入到Unity进行实时渲染。
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