public void LookAtCam()
{
transform.forward = new Vector3(transform.position.x, 0, transform.position.z) - new Vector3(Camera.main.transform.position.x, 0, Camera.main.transform.position.z);
}
上面的方法放update里面,绑定在3D UI上面。也可用于其他物体朝向摄像机。