地形画线

using UnityEngine;
using System.Collections;
 
public class GLTest : MonoBehaviour
{


    public Vector3 target;
    public float height;
    public LineRenderer linerenderer;
    public float distance;


    private void Start()
    {
        height = Terrain.activeTerrain.SampleHeight(target);
        distance = (target - transform.position).magnitude;
        int dis = (int)distance;
        linerenderer.positionCount = dis;
        for (int i = 0; i < dis; i++)
        {
            transform.position = Vector3.MoveTowards(transform.position, target, 1);


            linerenderer.SetPosition(i, new Vector3(transform.position.x, Terrain.activeTerrain.SampleHeight(transform.position), transform.position.z));
        }
        //linerenderer.SetPosition(0, transform.position);
        //linerenderer.SetPosition(1, target);


    }


    private void Update()
    {
        
    }


}



    public Vector3[] target;
    //public float height;
    public LineRenderer linerenderer;
    //public float distance;
    public int lineCount;
    private void Start()
    {
        for (int i = 1; i < target.Length; i++)
        {
            float height = Terrain.activeTerrain.SampleHeight(target[i]);
            float distance = (target[i] - transform.position).magnitude;
            int dis = (int)distance;
            lineCount += dis;
            linerenderer.positionCount = lineCount;
            for (int j = lineCount-dis; j < lineCount; j++)
            {
                transform.position = Vector3.MoveTowards(transform.position, target[i], 1);
   linerenderer.SetPosition(j, new Vector3(transform.position.x, Terrain.activeTerrain.SampleHeight(transform.position), transform.position.z));
            }
        }


    }


在Cesium中绘制线条(`Polyline`)可以通过多种方式实现,包括静态线条、动态线条、贴地线条等。以下是详细方法和代码示例: --- ### **1. 基础静态线条** 使用`viewer.entities.add()`添加简单的空间线条: ```javascript const viewer = new Cesium.Viewer('cesiumContainer'); const polyline = viewer.entities.add({ name: '静态线条', polyline: { positions: Cesium.Cartesian3.fromDegreesArray([ -75.0, 35.0, // 起点经纬度 -125.0, 35.0 // 终点经纬度 ]), width: 3, // 线宽(像素) material: new Cesium.PolylineGlowMaterialProperty({ glowPower: 0.2, color: Cesium.Color.YELLOW }), arcType: Cesium.ArcType.GEODESIC // 大圆路径(默认) } }); viewer.zoomTo(viewer.entities); ``` --- ### **2. 贴地线条(Clamp to Ground)** 若需线条贴合地形,设置`clampToGround: true`: ```javascript const groundPolyline = viewer.entities.add({ polyline: { positions: Cesium.Cartesian3.fromDegreesArrayHeights([ -75.0, 35.0, 1000, // 高度可省略(自动贴地) -125.0, 35.0, 1000 ]), width: 5, material: Cesium.Color.RED, clampToGround: true // 关键:贴地绘制 } }); ``` --- ### **3. 动态更新线条** 通过回调函数实现动态路径(如GPS轨迹): ```javascript let positions = []; let dynamicPolyline; // 模拟动态添加点 setInterval(() => { const lon = -75.0 + Math.random() * 10; const lat = 35.0 + Math.random() * 5; positions.push(Cesium.Cartesian3.fromDegrees(lon, lat)); if (!dynamicPolyline) { dynamicPolyline = viewer.entities.add({ polyline: { positions: new Cesium.CallbackProperty(() => positions, false), width: 2, material: Cesium.Color.GREEN } }); } }, 1000); ``` --- ### **4. 高性能大量线条** 使用`Primitive` API优化性能(适合大量线条): ```javascript const positions = Cesium.Cartesian3.fromDegreesArray([ -75.0, 35.0, -125.0, 35.0, -125.0, 45.0 ]); viewer.scene.primitives.add(new Cesium.PolylineCollection({ polylines: [{ positions: positions, width: 2, material: Cesium.Color.BLUE }] })); ``` --- ### **5. 虚线或箭头线条** 通过`PolylineArrowMaterialProperty`或自定义材质: ```javascript const dashedLine = viewer.entities.add({ polyline: { positions: Cesium.Cartesian3.fromDegreesArray([-75.0, 35.0, -125.0, 45.0]), width: 4, material: new Cesium.PolylineDashMaterialProperty({ color: Cesium.Color.CYAN, dashLength: 16.0 }) } }); ``` --- ### **关键参数说明** | 参数 | 说明 | |------|------| | `positions` | 必须为`Cartesian3`数组,可用`fromDegreesArray`转换 | | `width` | 线宽(像素),整数更稳定 | | `material` | 支持纯色、发光、虚线等(如`Color.RED`) | | `clampToGround` | 是否贴地(需启用地形) | | `arcType` | `GEODESIC`(大圆)或`RHUMB`(恒向线) | --- ### **常见问题** 1. **线条不可见**:检查`positions`坐标是否有效,或尝试提高`width`。 2. **贴地失效**:确保地形数据已加载(`viewer.terrainProvider`已配置)。 3. **性能卡顿**:大量线条改用`Primitive`或简化坐标点。 ---
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