using UnityEngine;
using UnityEngine.EventSystems;
public class HitSecondTime : MonoBehaviour, IPointerClickHandler, IPointerDownHandler
{
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.clickCount == 2)
{
print("2 hit");
}
}
public void OnPointerDown(PointerEventData eventData)
{
Invoke("OnLongPress", 1);
}
private void OnLongPress()
{
Debug.Log("LongPress");
using UnityEngine.EventSystems;
public class HitSecondTime : MonoBehaviour, IPointerClickHandler, IPointerDownHandler
{
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.clickCount == 2)
{
print("2 hit");
}
}
public void OnPointerDown(PointerEventData eventData)
{
Invoke("OnLongPress", 1);
}
private void OnLongPress()
{
Debug.Log("LongPress");
}
}