# 移至红色的X标记,同时避免牦牛。
# 使用Vector.normalize(vector1)在与矢量1相同的方向上创建矢量,但距离为1
# 使用Vector.multiply(vector1,X)在与矢量1相同的方向上创建矢量,但其距离乘以X
# 您想到达的点。
goalPoint = Vector(78, 34)
# use Vector.normalize(vector1) to create a vector in the same direction as vector1, but with a distance of 1
# use Vector.multiply(vector1, X) to create a vector in the same direction as vector1, but with its distance multiplied by X
#################################################################
###########################程序思路##############################
# 1. 得到目标与英雄间的向量
# 2. 向量归一化
# 3. 归一向量矢量化
# 4. 检测英雄到牦牛的距离向量
# 5. 如果距离小于10,将牦牛到英雄的向量添加到英雄行走的向量中,避开牦牛。
##################################################################
# The point you want to get to.
goalPoint = Vector(78, 34)
while True:
goal = Vector.subtract(goalPoint, hero.pos)
goal = Vector.normalize(goal)
goal = Vector.multiply(goal, 10)
yak = hero.findNearestEnemy()
distance = hero.distanceTo(yak)
if distance < 10:
yak_vector = Vector.subtract(hero.pos, yak.pos)
yak_vector = Vector.normalize(yak_vector)
yak_vector = Vector.multiply(yak_vector, 10)
goal = Vector.add(yak_vector, goal)
moveToPos = Vector.add(hero.pos, goal)
hero.move(moveToPos)
对了,每天不停更codecombat