var from :Vector2;
function Update(){
if (Input.GetMouseButton(1)){
var offset = Input.mousePosition;
transform.Rotate(Vector3.up*offset.x,Space.World);
transform.Rotate(Vector3.right*offset.y,Space.World);
from -= Input.mousePosition;
}
}
function Update(){
if (Input.GetMouseButton(1)){
var offset = Input.mousePosition;
transform.Rotate(Vector3.up*offset.x,Space.World);
transform.Rotate(Vector3.right*offset.y,Space.World);
from -= Input.mousePosition;
}
}