日志2025.1.20
1.又梳理了一遍cinemachine的各种参数功能
2.实现了人物向前预视的功能
将Aim挂载到cinemachine的Follow上,通过移动 Aim 来实现预视的效果
private Vector3 DesiredAimPosition()
{
Vector3 desiredAimPosition = GetMousePosition();
//面向方向
Vector3 aimDirection = (desiredAimPosition - transform.position).normalized;
//角色到Aim的距离
float distanceToDesiredAimPosition = Vector3.Distance(desiredAimPosition, transform.position);
//在最小距离与最大距离之间所修正的距离
float clampDistance = Mathf.Clamp(distanceToDesiredAimPosition, minCameraDistance, maxCameraDistance);
//其区域就是一个圆环
desiredAimPosition = transform.position + aimDirection * clampDistance;
desiredAimPosition.y = transform.position.y + 1f;
return desiredAimPosition;
}
//用移动aim 来实现向前看的功能
aim.position = Vector3.Lerp(aim.position, DesiredAimPosition(), aimSensetivity * Time.deltaTime);