1.创建C++类(人物--->Character类)
2.项目设置里设置好输入
3.
Character.h
/** Base turn rate, in deg/sec. Other scaling may affect final turn rate. */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Camera)
float BaseTurnRate;
/** Base look up/down rate, in deg/sec. Other scaling may affect final rate. */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Camera)
float BaseLookUpRate;
protected:
// APawn interface
virtual void SetupPlayerInputComponent(UInputComponent* InputComponent) override; //设置、绑定输入的函数
// End of APawn interface
#include "Components/InputComponent.h"
#include "GameFramework/InputSettings.h"
void ALearnOfficialFPCharacter::SetupPlayerInputComponent(class UInputComponent* Play