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时间:2014-11-8
作者:Sharing_Li
转载出处:http://blog.youkuaiyun.com/sharing_li/article/details/40920433
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2.x的版本在draw中画直线等图形时,只要继承虚函数draw(),然后就在draw函数中调用绘图函数就可以了。
但是在3.x的版本则不相同,draw()函数被标识为final,无法继承进行代码编写,需要继承带参数的draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)函数,并且绘制实现不是在这个函数中,而是在带参数的draw中继续调用onDraw函数.
这一点看下官方的test例子就清楚了,详细代码如下:
声明:
class DrawPrimitivesTest : public BaseLayer
{
public:
DrawPrimitivesTest();
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
protected:
void onDraw(const Mat4 &transform, uint32_t flags);
CustomCommand _customCommand;
};
定义:
void DrawPrimitivesTest::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{
_customCommand.init(_globalZOrder);
_customCommand.func = CC_CALLBACK_0(DrawPrimitivesTest::onDraw, this, transform, flags);
renderer->addCommand(&_customCommand);
}
void DrawPrimitivesTest::onDraw(const Mat4 &transform, uint32_t flags)
{
Director* director = Director::getInstance();
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
//draw
CHECK_GL_ERROR_DEBUG();
// draw a simple line
// The default state is:
// Line Width: 1
// color: 255,255,255,255 (white, non-transparent)
// Anti-Aliased
// glEnable(GL_LINE_SMOOTH);
DrawPrimitives::drawLine( VisibleRect::leftBottom(), VisibleRect::rightTop() );
CHECK_GL_ERROR_DEBUG();
// line: color, width, aliased
// glLineWidth > 1 and GL_LINE_SMOOTH are not compatible
// GL_SMOOTH_LINE_WIDTH_RANGE = (1,1) on iPhone
// glDisable(GL_LINE_SMOOTH);
glLineWidth( 5.0f );
DrawPrimitives::setDrawColor4B(255,0,0,255);
DrawPrimitives::drawLine( VisibleRect::leftTop(), VisibleRect::rightBottom() );
CHECK_GL_ERROR_DEBUG();
// TIP:
// If you are going to use always thde same color or width, you don't
// need to call it before every draw
//
// Remember: OpenGL is a state-machine.
// draw big point in the center
DrawPrimitives::setPointSize(64);
DrawPrimitives::setDrawColor4B(0,0,255,128);
DrawPrimitives::drawPoint( VisibleRect::center() );
CHECK_GL_ERROR_DEBUG();
// draw 4 small points
Vec2 points[] = { Vec2(60,60), Vec2(70,70), Vec2(60,70), Vec2(70,60) };
DrawPrimitives::setPointSize(4);
DrawPrimitives::setDrawColor4B(0,255,255,255);
DrawPrimitives::drawPoints( points, 4);
CHECK_GL_ERROR_DEBUG();
// draw a green circle with 10 segments
glLineWidth(16);
DrawPrimitives::setDrawColor4B(0, 255, 0, 255);
DrawPrimitives::drawCircle( VisibleRect::center(), 100, 0, 10, false);
CHECK_GL_ERROR_DEBUG();
// draw a green circle with 50 segments with line to center
glLineWidth(2);
DrawPrimitives::setDrawColor4B(0, 255, 255, 255);
DrawPrimitives::drawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true);
CHECK_GL_ERROR_DEBUG();
// draw a pink solid circle with 50 segments
glLineWidth(2);
DrawPrimitives::setDrawColor4B(255, 0, 255, 255);
DrawPrimitives::drawSolidCircle( VisibleRect::center() + Vec2(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 1.0f, 1.0f);
CHECK_GL_ERROR_DEBUG();
// open yellow poly
DrawPrimitives::setDrawColor4B(255, 255, 0, 255);
glLineWidth(10);
Vec2 vertices[] = { Vec2(0,0), Vec2(50,50), Vec2(100,50), Vec2(100,100), Vec2(50,100) };
DrawPrimitives::drawPoly( vertices, 5, false);
CHECK_GL_ERROR_DEBUG();
// filled poly
glLineWidth(1);
Vec2 filledVertices[] = { Vec2(0,120), Vec2(50,120), Vec2(50,170), Vec2(25,200), Vec2(0,170) };
DrawPrimitives::drawSolidPoly(filledVertices, 5, Color4F(0.5f, 0.5f, 1, 1 ) );
// closed purble poly
DrawPrimitives::setDrawColor4B(255, 0, 255, 255);
glLineWidth(2);
Vec2 vertices2[] = { Vec2(30,130), Vec2(30,230), Vec2(50,200) };
DrawPrimitives::drawPoly( vertices2, 3, true);
CHECK_GL_ERROR_DEBUG();
// draw quad bezier path
DrawPrimitives::drawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);
CHECK_GL_ERROR_DEBUG();
// draw cubic bezier path
DrawPrimitives::drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x+30,VisibleRect::center().y+50), Vec2(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100);
CHECK_GL_ERROR_DEBUG();
//draw a solid polygon
Vec2 vertices3[] = {Vec2(60,160), Vec2(70,190), Vec2(100,190), Vec2(90,160)};
DrawPrimitives::drawSolidPoly( vertices3, 4, Color4F(1,1,0,1) );
// restore original values
glLineWidth(1);
DrawPrimitives::setDrawColor4B(255,255,255,255);
DrawPrimitives::setPointSize(1);
CHECK_GL_ERROR_DEBUG();
//end draw
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
}
PS:
另外,可以深入了解一下coco2d-x版本2.x和3.x之间的渲染架构区别:
http://blog.youkuaiyun.com/sharing_li/article/details/39325095