排序/查找 340 - Master-Mind Hints

本文详细介绍了经典游戏MasterMind的算法实现过程。针对游戏规则,文章提供了如何计算强匹配和弱匹配的具体方法,并通过示例输入输出展示了算法的运行效果。此外,还包含了完整的C++代码实现。

UVa OJ

Root :: AOAPC I: Beginning Algorithm Contests (Rujia Liu) :: Volume 1. Elementary Problem Solving :: Sorting/Searching

 Master-Mind Hints 

MasterMind is a game for two players. One of them, Designer, selects a secret code. The other, Breaker, tries to break it. A code is no more than a row of colored dots. At the beginning of a game, the players agree upon the length N that a code must have and upon the colors that may occur in a code.

In order to break the code, Breaker makes a number of guesses, each guess itself being a code. After each guess Designer gives a hint, stating to what extent the guess matches his secret code.

In this problem you will be given a secret code tex2html_wrap_inline35 and a guess tex2html_wrap_inline37 , and are to determine the hint. A hint consists of a pair of numbers determined as follows.

match is a pair (i,j), tex2html_wrap_inline41 and tex2html_wrap_inline43 , such that tex2html_wrap_inline45 . Match (i,j) is called strong when i =j, and is called weak otherwise. Two matches (i,j) and (p,q) are called independent when i = p if and only if j = q. A set of matches is called independent when all of its members are pairwise independent.

Designer chooses an independent set M of matches for which the total number of matches and the number of strong matches are both maximal. The hint then consists of the number of strong followed by the number of weak matches in M. Note that these numbers are uniquely determined by the secret code and the guess. If the hint turns out to be (n,0), then the guess is identical to the secret code.

Input

The input will consist of data for a number of games. The input for each game begins with an integer specifying N (the length of the code). Following these will be the secret code, represented as N integers, which we will limit to the range 1 to 9. There will then follow an arbitrary number of guesses, each also represented as N integers, each in the range 1 to 9. Following the last guess in each game will be N zeroes; these zeroes are not to be considered as a guess.

Following the data for the first game will appear data for the second game (if any) beginning with a new value for N. The last game in the input will be followed by a single zero (when a value for N would normally be specified). The maximum value for N will be 1000.

Output

The output for each game should list the hints that would be generated for each guess, in order, one hint per line. Each hint should be represented as a pair of integers enclosed in parentheses and separated by a comma. The entire list of hints for each game should be prefixed by a heading indicating the game number; games are numbered sequentially starting with 1. Look at the samples below for the exact format.

Sample Input

4
1 3 5 5
1 1 2 3
4 3 3 5
6 5 5 1
6 1 3 5
1 3 5 5
0 0 0 0
10
1 2 2 2 4 5 6 6 6 9
1 2 3 4 5 6 7 8 9 1
1 1 2 2 3 3 4 4 5 5
1 2 1 3 1 5 1 6 1 9
1 2 2 5 5 5 6 6 6 7
0 0 0 0 0 0 0 0 0 0
0

Sample Output

Game 1:
    (1,1)
    (2,0)
    (1,2)
    (1,2)
    (4,0)
Game 2:
    (2,4)
    (3,2)
    (5,0)
    (7,0)


开始做排序 / 查找了。

先给出一个N。

然后是一组code。

之后是每组code_breaker。以N个0结束

每一个code_breaker和code进行对比,如果是相同位置数字相同,为强match,如果是不同位置数字相同,为弱match。


强match 的比较好判断。

弱match 可以用一个一位数组来记录每组code_breaker中出现了多少个【1~9】。然后和code比较即可。

#include<iostream>
#include<cstdio>
#include<algorithm>
#include<cstring>
#include<cmath>
#include<string.h>
using namespace std;
int main ()
{
    int t=1,n,i,j;
    int code[1050],breaker[1050];
    while(cin>>n)
    {
        int time_code[10]={0};
        if (n==0) break;
        printf("Game %d:\n",t);
        for (i=0; i<n; i++)
        {
            scanf("%d",code+i);
            time_code[code[i]]++;
        }
        while(1)
        {
            int s=0,p=0,time_breaker[10]={0};
            for (i=0; i<n; i++)
            {
                scanf("%d",breaker+i);
                time_breaker[breaker[i]]++;
                if (breaker[i]==code[i]) s++;
            }
            if (breaker[0]==0) break;
            for (i=1; i<10; i++)
                p+=time_code[i]<time_breaker[i]? time_code[i]:time_breaker[i];
            p-=s;
            printf("    (%d,%d)\n",s,p);
        }
        t++;
    }
    return 0;
}


以下是对这段代码的中文注释和解释: ```csharp /// ---------------------------------------------------------------------------------------- /// TCP 示例(服务器端) /// © by Vector Informatics GmbH /// /// 提示: /// - 如果缺少对“System”的引用,则需要手动添加它。 /// /// - 要使用 SystemVariables,必须确保生成的 “…sysvars.dll” 文件已在您的引用中。 /// 如果没有,请通过浏览文件来添加它。 /// ---------------------------------------------------------------------------------------- using System; // 引入基础库 using Vector.Tools; // 引入Vector工具库 using Vector.CANoe.Runtime; // 引入CANoe运行时库 using Vector.CANoe.Sockets; // 引入CANoe套接字库 using System.Runtime.Remoting.Messaging; // 引入远程消息传递库 using System.Collections.Generic; // 引入集合库 /// <summary> /// ---------------------------------------------------------------------------------------- /// TcpServerNode 测量脚本类。 /// 它表示 CANoe 模拟节点,这是一个基本的 MeasurementScript, /// 用于初始化一个 TcpServer 并完成网络相关操作。 /// ---------------------------------------------------------------------------------------- /// </summary> ``` ### 解释: 1. **注释部分**- 注释提供了关于该脚本的基本信息,例如它是TCP服务器端的实现,并且由Vector Informatics GmbH开发。 - 提供了两个关键提示: - 如果项目中缺少`System`命名空间的引用,需要手动添加。 - 如果需要使用`SystemVariables`,则需要确保`…sysvars.dll`文件已正确引用到项目中。 2. **`using`语句**- `using System;`:引入.NET框架的基础命名空间。 - `using Vector.Tools;`:引入Vector提供的工具库,可能包含一些与CANoe相关的工具函数。 - `using Vector.CANoe.Runtime;`:引入CANoe运行时环境相关的库。 - `using Vector.CANoe.Sockets;`:引入CANoe套接字通信相关的库。 - `using System.Runtime.Remoting.Messaging;`:引入.NET框架中的远程消息传递功能。 - `using System.Collections.Generic;`:引入泛型集合库,方便处理数据结构。 3. **类注释**- 该类是一个测量脚本类,代表CANoe模拟节点。 - 它的主要功能是初始化一个TCP服务器,用于处理网络通信。 --- ###
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