using DG.Tweening;
using UnityEngine.UI;
public class FoldWindow : MonoBehaviour
{
//折叠方向
private enum MoveDir
{
Left,
Right
}
[SerializeField]
private Button _showPanelButton;
[SerializeField]
private Button _hidePanelButton;
[Header("折叠方向")]
[SerializeField]
private MoveDir _moveToDir;
private RectTransform _rectTransform;
private int temp = 0;
private Tweener _hideTweener = null;
public RectTransform RectTransform
{
get { return _rectTransform; }
}
void Awake()
{