Network.Player.ipAddress这个API在Unity2018被移除了
用如下代码
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using UnityEngine;
public class IPManager
{
public static string GetIP(ADDRESSFAM Addfam)
{
//Return null if ADDRESSFAM is Ipv6 but Os does not support it
if (Addfam == ADDRESSFAM.IPv6 && !Socket.OSSupportsIPv6)
{
return null;
}
string output = "";
foreach (NetworkInterface item in NetworkInterface.GetAllNetworkInterfaces())
{
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
NetworkInterfaceType _type1 = NetworkInterfaceType.Wireless80211;
NetworkInterfaceType _type2 = NetworkInterfaceType.Ethernet;
if ((item.NetworkInterfaceType == _type1 || item.NetworkInterfaceType == _type2) && item.OperationalStatus == OperationalStatus.Up)
#endif
{
foreach (UnicastIPAddressInformation ip in item.GetIPProperties().UnicastAddresses)
{
//IPv4
if (Addfam == ADDRESSFAM.IPv4)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetwork)
{
output = ip.Address.ToString();
Debug.Log("啊" + output);
}
}
//IPv6
else if (Addfam == ADDRESSFAM.IPv6)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetworkV6)
{
output = ip.Address.ToString();
}
}
}
}
}
return output;
}
}
public enum ADDRESSFAM
{
IPv4, IPv6
}
调用
string ipv4 = IPManager.GetIP(ADDRESSFAM.IPv4);
转载于:https://www.cnblogs.com/sanyejun/p/10155427.html

本文介绍了在Unity中由于Network.Player.ipAddress API被移除后,如何使用自定义方法来获取IPv4和IPv6地址。通过.NET框架提供的网络接口信息,可以针对Windows平台的无线和以太网接口获取其活动状态下的IP地址。
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