Unity(三十四) 打包AssetBundle以及加载

仅供参考记录

一:普通打包方式

using UnityEditor;
using System.IO;

public class CreateAssetBundles
{
    [MenuItem("Assets/Build AssetBundles")]
    static void BuildAllAssetBundles()
    {
        string assetBundleDirectory = "Assets/StreamingAssets/AssetBundles";
        if (!Directory.Exists(assetBundleDirectory))
        {
            Directory.CreateDirectory(assetBundleDirectory);
        }
        BuildPipeline.BuildAssetBundles(assetBundleDirectory,
                                        BuildAssetBundleOptions.None,
                                        BuildTarget.StandaloneWindows);

    }
}
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;

public class LoadFromFileExample : MonoBehaviour
{
    public string assetBundleName;
    void Start()
    {
        StartCoroutine(InstantiateObject(assetBundleName));
    }
    IEnumerator InstantiateObject(string assetBundleName)
    {
        string path = string.Empty;
        if (Application.platform == RuntimePlatform.Android)
        {
            path = "jar:file://" + Application.dataPath + "!/assets/" + assetBundleName;
        }
        else
        {
            path = 
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