How to use pthread

本文探讨了在Cocos2d-x中使用pthread时遇到的一些限制,包括不能调用涉及retain、release或autorelease的函数,资源加载建议使用CCTextureCache::addImageAsync,并指出pthread_cond_wait可能存在的bug。同时,通过示例展示了如何通过使用mutex来确保线程安全。

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How to use pthread

Now, you can use pthread in cocos2d-x, but there are some limitations.

1. Don't call functions that invoke retain(), release() or autorelease(), because they are not thread-safe.
cocos2d-x use these functions every where, so don't invoke any engine code in a new thread.

2. If you want to load resources in a new thread, you can use CCTextureCache::addImageAsync().

3. pthread_cond_wait() seems have a bug, it can not wait at first time.

If we make retain(), release() and autorealese() thread-safe, then we should use mutex. Because engine
releases the autorelease pool after drawing a frame, then it may cause performance issue. By the way,
opengle context is not thread-safe.

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