
iPhone游戏开发
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[UIImage imageNamed…] vs [UIImage imageWithData…]
问:I want to load some images into my application from the file system. There's 2 easy ways to do this:[UIImage imageNamed:fullFileName]or:N转载 2011-07-21 21:53:50 · 1004 阅读 · 0 评论 -
Best Practices for Working with Texture Data
Best Practices for Working with Texture DataTexture data is often the largest portion of the data your application uses to render a fram转载 2011-09-22 21:48:06 · 865 阅读 · 0 评论 -
iPhone OpenGL ES Resources – 18 That You Must Know!
源自:http://maniacdev.com/2009/10/18-opengl-es-resources-that-you-must-know/OpenGL ES is the graphics API used for programming the iPhone.转载 2011-09-24 10:34:28 · 842 阅读 · 0 评论 -
iphone游戏引擎介绍
下面我介绍几个比较常用的iPhone游戏引擎,不是每一个我自己都用过,所以可能介绍的时候会说错话,但是这些都是目前比较可取的引擎。#2D:Cocos2d(http://code.google.com/p/cocos2d-iphone/),作为首选的引擎,Cocos2D基于opengles 1.1并且采用OC编写的,开放源代码,而且文档很齐全,所以对于开发者是一个非常友好的引擎库。而转载 2011-11-26 14:20:53 · 1043 阅读 · 0 评论 -
OpenGL ES 2.0 for iPhone Tutorial
from:http://www.raywenderlich.com/3664/opengl-es-2-0-for-iphone-tutorialOpenGL ES is the lowest-level API that you use to program 2D and 3D graphics on the iPhone.If you’ve used转载 2012-06-02 16:11:23 · 1252 阅读 · 0 评论 -
OpenGL ES 2.0 for iPhone Tutorial Part 2: Textures
from:http://www.raywenderlich.com/4404/opengl-es-2-0-for-iphone-tutorial-part-2-texturesOpenGL ES 2.0 for iPhone Tutorial Part 2: TexturesIn this tutorial series, our aim is to take th转载 2012-06-02 17:01:37 · 1221 阅读 · 0 评论 -
游戏中如何实现大地图
About the specific issue of a big seamless world (like WoW) vs. game engine scenes. Since all floating point math starts to suffer accuracy errors with to big values, you can't create a big seamless转载 2012-06-20 09:35:31 · 941 阅读 · 0 评论 -
cocos2d-x mac,模板安装
从cocos2d的官网下载下来cocos2d-2.0-rc2-x-2.0.1包,默认是放在了Downloads文件夹下面(山师10.8)。点中包后mac把这个包直接解压成文件夹cocos2d-2.0-rc2-x-2.0.1。进入这个文件夹可以看一下,我们在mac上,需要的是install-templates-xcode.sh这个shell(mac下的批处理)文件。把Termin转载 2013-05-26 09:55:59 · 623 阅读 · 0 评论 -
mac下如何截图
Mac截图基本方法 全屏截图:Command-Shift-3 使用快捷键后会马上截取当前的全屏 指定区域截图:Command-Shift-4 使用快捷键后会出来一个带有座标的瞄准器,用鼠标的拖放可以选择需要截图的区域。此方式有秘笈,后面详细说。转载 2013-06-09 21:25:46 · 1011 阅读 · 0 评论 -
About OpenGL ES
About OpenGL ESThe Open Graphics Library (OpenGL) is used for visualizing 2D and 3D data. It is a multipurpose open-standard graphics转载 2011-09-21 22:45:30 · 977 阅读 · 0 评论 -
Game Loop
Game Loop is an important part of any game and is responsible for making sure that your game performs all the right functions at the right转载 2011-09-16 22:25:03 · 853 阅读 · 0 评论 -
Particle System(粒子系统)
Particle SystemI’m sure you will have played many games where effects, such as smoke and fire, are used.There are two ways to create these转载 2011-09-16 08:06:12 · 1403 阅读 · 0 评论 -
didReceiveMemoryWarning
didReceiveMemoryWarningSent to the view controller when the application receives a memory warning.- (void)didReceiveMemoryWarning转载 2011-07-30 12:14:12 · 885 阅读 · 0 评论 -
iOS 程序下载和使用统计分析工具
1.建立App,下载SDK登录你的帐号后,看到友盟的管理后台,点击"+添加新应用",进入新应用信息填写的页面。 在新应用信息填写中,请尽量填写真实的信息。 App建立成功后,可以获得该App的AppKey,以及最新的开发指南和SDK文件。*Tips您可以通过友转载 2011-09-05 12:45:05 · 1245 阅读 · 0 评论 -
App IDs
App IDsApp IDs are an integral part of the iOS Development and Provisioning Process that allows an application to communicate with the A转载 2011-09-11 10:11:33 · 895 阅读 · 0 评论 -
Sprite Sheet和texture atlas
Sprite SheetAs described earlier, a sprite is a single image that is used (and reused) to represent an individual element onscreen, such a转载 2011-09-14 21:42:16 · 993 阅读 · 0 评论 -
Sprite(精灵)
The term sprite refers to a 2D bitmap image that can be moved around the screen independently of everything else. On some of these ea转载 2011-09-14 21:25:45 · 633 阅读 · 0 评论 -
Animation
AnimationI find it very hard to create animated sprites, but as I mentioned earlier, this could easilybe because I have no skill when it c转载 2011-09-16 07:30:46 · 664 阅读 · 0 评论 -
Bitmap Fonts
Bitmap FontsAll the graphics inSir Lamorak’s Quest will be rendered with OpenGL. In fact, the iPhoneuses OpenGL ES, which is a subset转载 2011-09-16 07:39:10 · 824 阅读 · 0 评论 -
Tile Maps
Tile MapsThroughout this book, I have been referring to the 1980s, where my love of games andgame programming started. Although technology转载 2011-09-16 07:52:00 · 782 阅读 · 0 评论 -
How to Use Animations and Sprite Sheets in Cocos2D 2.X
http://www.raywenderlich.com/32045/how-to-use-animations-and-sprite-sheets-in-cocos2d-2-xThis post is also available in: JapaneseSmoky says: Only you can start this bear!Update转载 2013-06-10 15:56:30 · 2009 阅读 · 0 评论