using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
using UnityEngine.Events;
/// <summary>
/// TimeLine控制器
/// </summary>
public class TimeLineController : MonoBehaviour
{
public PlayableDirector playableDirector;
public UnityEvent OnPlayActiveEvent = new UnityEvent();
public UnityEvent OnPauseActiveEvent = new UnityEvent();
public UnityEvent OnStopActiveEvent = new UnityEvent();
private void Start()
{
playableDirector.playOnAwake = false;
playableDirector.Stop();
playableDirector.played += OnPlayablePlayed;
playableDirector.paused += OnPlayablePaused;
playableD

最低0.47元/天 解锁文章
1012

被折叠的 条评论
为什么被折叠?



