使用RenderDoc记录

本文介绍如何使用独立的图形调试工具RenderDoc来调试Unity应用程序。从下载安装RenderDoc开始,到在Unity环境中设置并捕获帧的过程进行了详细说明。此外还提供了多个资源链接帮助读者进一步了解RenderDoc的使用。

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https://unitycoder.com/blog/2016/07/23/using-renderdoc-with-unity/

“RenderDoc is a stand-alone graphics debuggingtool

GettingStarted
– Download standalone 
https://renderdoc.org/builds
– Install it
– Start Unity 5.3 or later (I tested with 5.4beta.f2)
– Right click over the Game- or Scenewindow title, RenderDoc option should bedisplayed in the menu, Select it

– New icon appears next to “Maximize on Play” or “Gizmos”

– Click that icon to capture next frame into RenderDoc (takes a while to start)
– RenderDoc opens, double click the thumbnail in “Captures collected list” toselect capture
– All kind of random data & magical numbers are displayed 

Resources
RenderDoc Tutorials : 
https://www.youtube.com/watch?v=kkySSu2MPKQ
RenderDoc Docs : 
https://renderdoc.org/docs/index.html
Unity Docs : 
https://docs.unity3d.com/Manual/RenderDocIntegration.html

RenderDocsources
https://github.com/baldurk/renderdoc

Othertools
– Intel Graphics Performance Analyzer : https://software.intel.com/en-us/gpa
– AMD GPU Shader Analyzer : 
http://developer.amd.com/tools-and-sdks/graphics-development/gpu-shaderanalyzer/

 

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