https://unitycoder.com/blog/2016/07/23/using-renderdoc-with-unity/
“RenderDoc is a stand-alone graphics debuggingtool”
GettingStarted
– Download standalone https://renderdoc.org/builds
– Install it
– Start Unity 5.3 or later (I tested with 5.4beta.f2)
– Right click over the Game- or Scenewindow title, RenderDoc option should bedisplayed in the menu, Select it
– New icon appears next to “Maximize on Play” or “Gizmos”
– Click that icon to capture next frame into RenderDoc (takes a while to start)
– RenderDoc opens, double click the thumbnail in “Captures collected list” toselect capture
– All kind of random data & magical numbers are displayed
Resources
RenderDoc Tutorials : https://www.youtube.com/watch?v=kkySSu2MPKQ
RenderDoc Docs : https://renderdoc.org/docs/index.html
Unity Docs : https://docs.unity3d.com/Manual/RenderDocIntegration.html
RenderDocsources
https://github.com/baldurk/renderdoc
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Othertools
– Intel Graphics Performance Analyzer : https://software.intel.com/en-us/gpa
– AMD GPU Shader Analyzer : http://developer.amd.com/tools-and-sdks/graphics-development/gpu-shaderanalyzer/