private const string path = "Assets";
private string folderPath;
private void Start()
{
folderPath = Application.dataPath + "/Arts/SceneArts/001/ziyuanbao/Arts/PolygonCity/Models";
if (!Directory.Exists(path)) return;
var directoryInfo = new DirectoryInfo(folderPath);
var fileInfos = directoryInfo.GetFiles("*", SearchOption.AllDirectories);
foreach (var t in fileInfos)
{
if (t.Name.EndsWith(".meta")) continue;
if (t.Name.EndsWith(".fbx"))
{
Log.Debug("Name:" + t.Name);
}
}
}
本文档介绍了如何在Unity3D项目中,使用C#脚本查找并处理Art/SceneArts子目录下的 Arts/PolygonCity/Models 文件夹,主要关注非.meta和.fbx文件的处理。
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