头部控制
using UnityEngine;
using System.Collections;
using System.Threading;
public class HeadMove : MonoBehaviour
{
public GameObject snack_Body;
private GameObject firstSnackBody;
private GameObject lastSnackBody;
private GameObject CreatedBody;
//随机生成食物球
private float foodMaxWidth = 48f;
private float foodMinWidth = -48f;
private float foodMaxForward = 48f;
private float foodMinForwaed = -48f;
public GameObject cube_food;
private float timer =

本文介绍了如何在Unity3D中制作贪吃蛇游戏,重点讲解了头部和身体的控制机制,为游戏的核心移动功能提供详细解析。
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