_LightShadowData.x = 1 - shadow_strength // shadow_strength就是灯光组件里面的阴影强度,Strength(0~1)
_LightShadowData.y = max(camera_far_clip / shadow_distance, 1.0) // 但未在当前内置着色器代码库中使用
_LightShadowData.z = 5.0f * 1 / min(camera_far_clip, shadow_distance) // 不太确定,但看起来是这样的
_LightShadowData.w = -1.0f * (2.0f + camera_field_of_view / 180.0f * 2.0f) // 正交时,fov被视为0
参考:https://blog.youkuaiyun.com/zengjunjie59/article/details/112952409