using UnityEngine;
using System.Collections;
public class SpriteAtlasTest : MonoBehaviour {
private UISprite _sprite;
public UIAtlas atlas;
public UIAtlas atlas2;
// Use this for initialization
void Start () {
_sprite = GetComponent<UISprite>();
}
// Update is called once per frame
void Update () {
if(Input.GetMouseButtonDown(0))
{
_sprite.atlas = atlas;
_sprite.spriteName = "GoodDirt";
}
if(Input.GetMouseButtonDown(1))
{
_sprite.atlas = atlas2;
_sprite.spriteName = "NGUI";
}
}
}
using System.Collections;
public class SpriteAtlasTest : MonoBehaviour {
private UISprite _sprite;
public UIAtlas atlas;
public UIAtlas atlas2;
// Use this for initialization
void Start () {
_sprite = GetComponent<UISprite>();
}
// Update is called once per frame
void Update () {
if(Input.GetMouseButtonDown(0))
{
_sprite.atlas = atlas;
_sprite.spriteName = "GoodDirt";
}
if(Input.GetMouseButtonDown(1))
{
_sprite.atlas = atlas2;
_sprite.spriteName = "NGUI";
}
}
}