http://blog.youkuaiyun.com/myarrow/article/details/7743338
2、顶点数据传送和着色器
http://www.360doc.com/content/15/0920/10/27824219_500243609.shtml
3、向shader中传递数据
http://www.360doc.com/content/15/0128/04/17105990_444345656.shtml
4、shader数据类型与设置
http://www.360doc.com/content/15/0729/11/17105990_488108542.shtml