FW:http://www.ogre3d.org/wiki/index.php/DCC_Tools
- Terragen: Windows, Mac; Free for non-commercial use until v1.0 released. Permits development of gorgeous terrains. Terrains can be read in using the Terrain scene manager.
- Leveller: Windows; Commercial. Heightfield modeler with a simple interface and a number of useful plug-ins. At time of writing, $99 for a license. Free demo available.
- Robot Frog 3D: Windows, Mac, *nix; Free. This page presents an algorithm for generating heightmaps which can be used to render terrains using the Terrain scene manager.
- HME: Windows, Linux; Donationware. Simple heightmap editor with a paint-like interface.
- Freeworld3D: Windows, (Linux in development); Commercial ($20). A terrain editor, with heightmap editing tools (raise, lower, smooth, flatten), support for painting texture layers (compatible with texture-splatting techniques used in PagingLandscapeManager and applicable to default Ogre Terrain), generating shadows, placing meshes and custom entities, skyboxes, and more.
- Advanced Landscape Editor (ALE): Windows; Commercial ($39.99). A realy nice and easy to use terrain editor. It has a WYSIWYG interface and makes terrain editting a breeze. Very useful for creating height- and lightmaps.
- Kashmir3D: Windows; Free.
- Large 3D terrain: Windows; Free. A amazing Terraingenerator that generates Heightmaps, Texturemaps, Lightmaps, Normalsmaps, Textures. Maximal Terrainsize is 131,072×131,072px that can be saved as a pack of smaller tiles.
- Using a 3D Program to create your heightmap...You will need a 3D Program that support muilti UV set and Render to texture function...3DSMax and Maya include these function.Using 3DSMax to create heightmap 3dsmax_Heightmaps
- PnP TerrainCreator: Windows; Free. Modern heightmap based editor for interactive and automated terrain generation. Native support for OGRE .mesh.xml format.
- EarthSculptor: Windows; Free Beta. Intuitive realtime heightmap editor, with good texture painting and sculpting tools. Exports heightmap, normalmap, and lightmap separately. Would be perfect if it exported ogre materials.