UE5.3 虚幻引擎 安卓Android地图插件开发打包

I'm trying to develop Unreal Engine 4 plugin for Android camera API 2.

As I could read on unreal engine forums, there two possibilities to make a plugin for Android.

The first, consist on modifying the UE Android base project (GameActivity).

The second is a standalone plugin, which brings portability to add the plugins in any project.

According to this post, it is possible to make a camera Api1 standalone plugin, which uses APL.xml file to add java code.

But I think it is very limited to a Game activity, like the code below.

<?xml version="1.0" encoding="utf-8"?>
<!--ARToolKit plugin additions-->
<root xmlns:android="http://schemas.android.com/apk/res/android">
 <!-- init section is always evaluated once per architecture -->
 <init>
   <log text="AndroidCamera init"/>
 </init>

 <androidManifestUpdates>
   <addPermission android:name="android.permission.CAMERA"/>
   <addFeature android:name="android.hardware.camera"/>
   <addFeature android:name="android.hardware.camera.autofocus"/>
 </androidManifestUpdates>

 <!-- optional additions to the GameActivity imports in GameActivity.java -->
 <gameActivityImportAdditions>
   <insert>
import android.widget.Toast;
import android.hardware.Camera;
import android.hardware.Camera.CameraInfo;
import android.hardware.Camera.Parameters;
import android.hardware.Camera.PreviewCallback;
import android.graphics
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