目录
这里的&不是地址运算符,而是类型标识符;(int &) 表示指向 int 的引用;
其中&rodents 的 & 运算符是地址运算符,&rodents 表示 rodents 引用的变量地址;
按引用传递,允许被调用的函数访问、改变调用函数中的变量本身;
按值传递,被调用函数改变的仅仅是调用函数中的变量的副本内容,而不是变量本身;
因为变量a,b是wallet1,wallet2的别名,所以交换了a和b相当于交换了wallet1和wallet2;
因为变量a,b是复制了wallet1,wallet2值的新变量,所以交换了a和b并不影响wallet1和wallet2的值;
因为指针p,q是指向wallet1,wallet2变量地址的指针,所以交换了(*p)和(*q)相当于交换了wallet1和wallet2;
若仅仅让函数使用传递给它的信息,而并不对这些信息进行修改,同时又想使用引用,则应使用常量引用:
若不许该a,b,但调用时参数不是 int 型,如double型:
此时编译器将创建两个临时int型变量用于函数计算,但函数返回后,a、b值仍然不变;
因为 set_pc() 形参 ft 为引用,因此 ft 指向 one ,ft.percent = one.percent;
因为 display() 显示结构内容,而不修改它,因此函数使用了const参数;
因为返回值为 free_throws & 引用,说明返回的是最初函数参数 team;
而若返回为 free_throws ,则仅仅是target(也就是team)的拷贝,与team本身无关;
返回值为 free_throws &:return -- 拷贝到临时变量 -- 再赋值给接收返回值变量;
返回值为 free_throws:return -- 直接赋值给接收返回值变量;
因为使用两个const参数,并且使用temp对象进行操作,所以函数执行完毕,输入参数(input)保持不变,输出为:
第一个参数不是const,在程序中可直接修改原来的string对象,所以输入参数(input)会发生改变,输出为:
version2()的返回值是输入参数引用 string & s1,函数执行完毕后,该值并不会被释放,所以返回值指向string & s1引用;
参考资料--《C++ Primer Plus 第六版》
1.引用变量
int & rodents = rats;
将 rodents 作为变量rats的别名;
这里的&不是地址运算符,而是类型标识符;(int &) 表示指向 int 的引用;
示例:
// firstref.cpp -- defining and using a reference
#include <iostream>
int main()
{
using namespace std;
int rats = 101;
int & rodents = rats; // rodents is a reference
cout << "rats = " << rats;
cout << ", rodents = " << rodents << endl;
rodents++;
cout << "rats = " << rats;
cout << ", rodents = " << rodents << endl;
// some implementations require type casting the following
// addresses to type unsigned
cout << "rats address = " << &rats;
cout << ", rodents address = " << &rodents << endl;
// cin.get();
return 0;
}
输出:
rats = 101, rodents = 101
rats = 102, rodents = 102
rats address = 0x61fe14, rodents address = 0x61fe14
其中&rodents 的 & 运算符是地址运算符,&rodents 表示 rodents 引用的变量地址;
2.将引用用作函数参数
函数传参通常分三种:
按值传递:
swapv(int a, int b)
按指针传递:
swapp(int * p, int * q)
按引用传递:
swapr(int & a, int & b)
区别在于:
按引用传递,允许被调用的函数访问、改变调用函数中的变量本身;
按值传递,被调用函数改变的仅仅是调用函数中的变量的副本内容,而不是变量本身;
示例:
// swaps.cpp -- swapping with references and with pointers
#include <iostream>
void swapr(int & a, int & b); // a, b are aliases for ints
void swapp(int * p, int * q); // p, q are addresses of ints
void swapv(int a, int b); // a, b are new variables
int main()
{
using namespace std;
int wallet1 = 300;
int wallet2 = 350;
cout << "wallet1 = $" << wallet1;
cout << " wallet2 = $" << wallet2 << endl;
cout << "Using references to swap contents:\n";
swapr(wallet1, wallet2); // pass variables
cout << "wallet1 = $" << wallet1;
cout << " wallet2 = $" << wallet2 << endl;
cout << "Using pointers to swap contents again:\n";
swapp(&wallet1, &wallet2); // pass addresses of variables
cout << "wallet1 = $" << wallet1;
cout << " wallet2 = $" << wallet2 << endl;
cout << "Trying to use passing by value:\n";
swapv(wallet1, wallet2); // pass values of variables
cout << "wallet1 = $" << wallet1;
cout << " wallet2 = $" << wallet2 << endl;
// cin.get();
return 0;
}
void swapr(int & a, int & b) // use references
{
int temp;
temp = a; // use a, b for values of variables
a = b;
b = temp;
}
void swapp(int * p, int * q) // use pointers
{
int temp;
temp = *p; // use *p, *q for values of variables
*p = *q;
*q = temp;
}
void swapv(int a, int b) // try using values
{
int temp;
temp = a; // use a, b for values of variables
a = b;
b = temp;
}
输出:
wallet1 = $300 wallet2 = $350
Using references to swap contents:
wallet1 = $350 wallet2 = $300
Using pointers to swap contents again:
wallet1 = $300 wallet2 = $350
Trying to use passing by value:
wallet1 = $300 wallet2 = $350
可以看到:
swapr(wallet1, wallet2)
void swapr(int & a, int & b)
{...}
因为变量a,b是wallet1,wallet2的别名,所以交换了a和b相当于交换了wallet1和wallet2;
swapv(wallet1, wallet2)
void swapv(int a, int b)
{...}
因为变量a,b是复制了wallet1,wallet2值的新变量,所以交换了a和b并不影响wallet1和wallet2的值;
swapp(&wallet1, &wallet2);
void swapp(int * p, int * q)
{...}
因为指针p,q是指向wallet1,wallet2变量地址的指针,所以交换了(*p)和(*q)相当于交换了wallet1和wallet2;
const:
若仅仅让函数使用传递给它的信息,而并不对这些信息进行修改,同时又想使用引用,则应使用常量引用:
void swapr(const int & a, const int & b)
{...}
此时,若代码修改了a,b值时,编译器将报错:
error: assignment of read-only reference 'a'
error: assignment of read-only reference 'b'
若不许该a,b,但调用时参数不是 int 型,如double型:
double wallet1 = 300.0f
double wallet2 = 350.0f
swapr(wallet1, wallet2);
void swapr(const int & a, const int & b)
{...}
此时编译器将创建两个临时int型变量用于函数计算,但函数返回后,a、b值仍然不变;
3.将引用用于结构
struct free_throws
{
std::string name;
int made;
int attempts;
float percent;
};
则可在函数中将指向该结构体的引用作为参数:
void set_pc(free_throws & ft);
如果不希望函数修改传入的结构,则可以使用const:
void display(const free_throws & ft);
示例:
//strc_ref.cpp -- using structure references
#include <iostream>
#include <string>
struct free_throws
{
std::string name;
int made;
int attempts;
float percent;
};
void display(const free_throws & ft);
void set_pc(free_throws & ft);
free_throws & accumulate(free_throws &target, const free_throws &source);
int main()
{
//初始化多个结构对象
//如果指定初始值比成员函数少,余下成员(percent)自动设置为零
free_throws one = {"Ifelsa Branch", 13, 14};
free_throws two = {"Andor Knott", 10, 16};
free_throws three = {"Minnie Max", 7, 9};
free_throws four = {"Whily Looper", 5, 9};
free_throws five = {"Long Long", 6, 14};
free_throws team = {"Throwgoods", 0, 0};
free_throws dup;
set_pc(one);
display(one);
accumulate(team, one);
display(team);
// use return value as argument
display(accumulate(team, two));
accumulate(accumulate(team, three), four);
display(team);
// use return value in assignment
dup = accumulate(team,five);
std::cout << "Displaying team:\n";
display(team);
std::cout << "Displaying dup after assignment:\n";
display(dup);
set_pc(four);
// ill-advised assignment
accumulate(dup,five) = four;
std::cout << "Displaying dup after ill-advised assignment:\n";
display(dup);
// std::cin.get();
return 0;
}
void display(const free_throws & ft)
{
using std::cout;
cout << "Name: " << ft.name << '\n';
cout << " Made: " << ft.made << '\t';
cout << "Attempts: " << ft.attempts << '\t';
cout << "Percent: " << ft.percent << '\n';
}
void set_pc(free_throws & ft)
{
if (ft.attempts != 0)
ft.percent = 100.0f *float(ft.made)/float(ft.attempts);
else
ft.percent = 0;
}
free_throws & accumulate(free_throws & target, const free_throws & source)
{
target.attempts += source.attempts;
target.made += source.made;
set_pc(target);
return target;
}
输出:
Name: Ifelsa Branch
Made: 13 Attempts: 14 Percent: 92.8571
Name: Throwgoods
Made: 13 Attempts: 14 Percent: 92.8571
Name: Throwgoods
Made: 23 Attempts: 30 Percent: 76.6667
Name: Throwgoods
Made: 35 Attempts: 48 Percent: 72.9167
Displaying team:
Name: Throwgoods
Made: 41 Attempts: 62 Percent: 66.129
Displaying dup after assignment:
Name: Throwgoods
Made: 41 Attempts: 62 Percent: 66.129
Displaying dup after ill-advised assignment:
Name: Whily Looper
Made: 5 Attempts: 9 Percent: 55.5556
程序说明:
程序首先//初始化多个结构对象;然后:
a.
set_pc(one);
void set_pc(free_throws & ft)
{
if (ft.attempts != 0)
ft.percent = 100.0f *float(ft.made)/float(ft.attempts);
else
ft.percent = 0;
}
因为 set_pc() 形参 ft 为引用,因此 ft 指向 one ,ft.percent = one.percent;
b.
display(one);
void display(const free_throws & ft)
{
using std::cout;
cout << "Name: " << ft.name << '\n';
cout << " Made: " << ft.made << '\t';
cout << "Attempts: " << ft.attempts << '\t';
cout << "Percent: " << ft.percent << '\n';
}
因为 display() 显示结构内容,而不修改它,因此函数使用了const参数;
c.
accumulate(team, one);
free_throws & accumulate(free_throws & target, const free_throws & source)
{
target.attempts += source.attempts;
target.made += source.made;
set_pc(target);
return target;
}
函数值修改了第一个参数,所以第二个参数为const引用;
因为返回值为 free_throws & 引用,说明返回的是最初函数参数 team;
而若返回为 free_throws ,则仅仅是target(也就是team)的拷贝,与team本身无关;
返回引用不用经过拷贝到临时变量的操作,所以效率更高
返回值为 free_throws &:return -- 拷贝到临时变量 -- 再赋值给接收返回值变量;
返回值为 free_throws:return -- 直接赋值给接收返回值变量;
因此,本程序以下两段代码等效:
accumulate(team, one);
display(team);
display(accumulate(team, two));
同理,下面两段代码也等效:
accumulate(accumulate(team, three), four);
accumulate(team, three);
accumulate(team, four);
d.
dup = accumulate(team,five);
将team中的值复制到dup中;
e.
accumulate(dup,five) = four;
因为返回的是一个引用,所以这种赋值时允许的,等价于下面代码:
accumulate(dup,five);
dup = four;
4.将引用用于类对象
将类对象作为参数,并传递给函数,C++通常做法是使用引用;
示例:
// strquote.cpp -- different designs
#include <iostream>
#include <string>
using namespace std;
string version1(const string & s1, const string & s2);
const string & version2(string & s1, const string & s2); // has side effect
const string & version3(string & s1, const string & s2); // bad design
int main()
{
string input;
string copy;
string result;
cout << "Enter a string: ";
getline(cin, input);
copy = input;
cout << "Your string as entered: " << input << endl;
result = version1(input, "***");
cout << "Your string enhanced: " << result << endl;
cout << "Your original string: " << input << endl;
result = version2(input, "###");
cout << "Your string enhanced: " << result << endl;
cout << "Your original string: " << input << endl;
cout << "Resetting original string.\n";
input = copy;
result = version3(input, "@@@");
cout << "Your string enhanced: " << result << endl;
cout << "Your original string: " << input << endl;
// cin.get();
// cin.get();
return 0;
}
string version1(const string & s1, const string & s2)
{
string temp;
temp = s2 + s1 + s2;
return temp;
}
const string & version2(string & s1, const string & s2) // has side effect
{
s1 = s2 + s1 + s2;
// safe to return reference passed to function
return s1;
}
const string & version3(string & s1, const string & s2) // bad design
{
string temp;
temp = s2 + s1 + s2;
// unsafe to return reference to local variable
return temp;
}
输出:
Enter a string: 1
Your string as entered: 1
Your string enhanced: ***1***
Your original string: 1
Your string enhanced: ###1###
Your original string: ###1###
Segmentation fault
程序说明:
1.
result = version1(input, "***");
string version1(const string & s1, const string & s2)
{
string temp;
temp = s2 + s1 + s2;
return temp;
}
因为使用两个const参数,并且使用temp对象进行操作,所以函数执行完毕,输入参数(input)保持不变,输出为:
result = version1(input, "***");
cout << "Your string enhanced: " << result << endl;
cout << "Your original string: " << input << endl;
//输出
Your string enhanced: ***1***
Your original string: 1
2.
result = version2(input, "###");
const string & version2(string & s1, const string & s2) // has side effect
{
s1 = s2 + s1 + s2;
// safe to return reference passed to function
return s1;
}
第一个参数不是const,在程序中可直接修改原来的string对象,所以输入参数(input)会发生改变,输出为:
result = version2(input, "###");
cout << "Your string enhanced: " << result << endl;
cout << "Your original string: " << input << endl;
//输出
Your string enhanced: ###1###
Your original string: ###1###
3.
const string & version3(string & s1, const string & s2) // bad design
{
string temp;
temp = s2 + s1 + s2;
// unsafe to return reference to local variable
return temp;
}
与 version1()、version2()不同的是:
version1()的返回值是一个临时变量,函数执行完毕,临时变量temp的值将会被释放,temp会被复制到一个临时存储单元中,然后再main()中将该存储单元的内容赋值给string result对象;
version2()的返回值是输入参数引用 string & s1,函数执行完毕后,该值并不会被释放,所以返回值指向string & s1引用;
version3()的返回值temp是一个临时变量,函数执行完毕后该变量会被释放,而程序会试图引用一个被释放的变量,而不像version1()那样直接赋值临时存储单元的数据,所以执行该函数时会崩溃,输出为:
input = copy;
result = version3(input, "@@@");
cout << "Your string enhanced: " << result << endl;
cout << "Your original string: " << input << endl;
//输出
Segmentation fault