VRTK_Interactor

本文详细解析了VRTK_InteractableObject组件的交互事件及委托模板,包括触摸、抓取、使用等事件的添加和响应方法,适用于虚拟现实场景中物体交互的开发者。

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VRTK_InteractableObject

手柄上委托模板:
public delegate void InteractableObjectEventHandler(object sender, InteractableObjectEventArgs e);

交互事件添加模板:

 void Start () {
        GetComponent<VRTK_InteractableObject>().InteractableObjectGrabbed += new InteractableObjectEventHandler(DoGrabbed);
 }

      public void DoGrabbed(object sender, InteractableObjectEventArgs e)
    {
        Debug.Log("dograbbed");
    }

交互物体事件:
触摸状态:public event InteractableObjectEventHandler InteractableObjectTouched
离开触摸状态:public event InteractableObjectEventHandler InteractableObjectUntouched;
抓取: public event InteractableObjectEventHandler InteractableObjectGrabbed;
结束抓取:public event InteractableObjectEventHandler InteractableObjectUngrabbed;
使用:public event InteractableObjectEventHandler InteractableObjectUsed;
停止抓取:public event InteractableObjectEventHandler InteractableObjectUnused;
进入固定区域前: public event InteractableObjectEventHandler InteractableObjectEnteredSnapDropZone;
离开固定区域后:public event InteractableObjectEventHandler InteractableObjectExitedSnapDropZone;
进入区域时:public event InteractableObjectEventHandler InteractableObjectSnappedToDropZone;
离开区域时:public event InteractableObjectEventHandler InteractableObjectUnsnappedFromDropZone;

需要重写的方法
public virtual void Grabbed(VRTK_InteractGrab currentGrabbingObject = null) public virtual void Ungrabbed(VRTK_InteractGrab previousGrabbingObject = null)
public virtual void StartUsing(VRTK_InteractUse currentUsingObject = null)
public virtual void StopUsing(VRTK_InteractUse previousUsingObject = null)

调用顺序
(https://img-blog.csdnimg.cn/20190416143345158.PNG?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3dlaXhpbl80MTY0MDU3MQ==,size_16,color_FFFFFF,t_70)

其他的像一些方法:GetGrabbingObject和GetUsingObject等方法需要时自行调用即可,先写到这里吧

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