using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShouBingKongZhiQi : MonoBehaviour {
SteamVR_TrackedObject trackdeObject; //控制器
public bool BanJiAnXia = false;
public bool BanJiAnZhu = false;
public bool CeJianAnXia = false;
public bool CeJianAnZhu = false;
public bool CeJianTaiQi = false;
// Use this for initialization
void Start () {
trackdeObject = this.GetComponent<SteamVR_TrackedObject>(); //获取当前的控制器
}
// Update is called once per frame
void Update () {
trackdeObject = this.GetComponent<SteamVR_TrackedObject>(); //获取当前的控制器