#include "cocos2d.h"
USING_NS_CC;
class GameScene : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void menuCallback(Ref* pSender);
CREATE_FUNC(GameScene);
private: //注意不能用auto关键字
Size size;
Sprite *sprite;
};
// Created by Jacedy on 14-8-11.
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
}
//初始化当前的图层
bool GameScene::init()
{
if(!Layer::init()) //初始化父类
return false;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
//获取系统时间
struct timeval now;
struct tm *time;
gettimeofday(&now, NULL);
time = localtime(&now.tv_sec); //microseconds: 微秒
int year = time->tm_year +1900;
log("year = %d", year); //显示年份
char date1[32] = {0};
sprintf(date1, "%d %02d %02d", (int)time->tm_year + 1900, (int)time->tm_mon + 1, (int)time->tm_mday);
log("%s", date1); //显示年月日
char date2[50] = {0};
sprintf(date2, "%02d %02d %02d", (int)time->tm_hour, (int)time->tm_min, (int)time->tm_sec);
log("%s", date2); //显示时分秒
//return StringUtils::format("%s", date); std::string getcurrTime(){}
return true;
}
void GameScene::menuCallback(Ref* pSender)
{
}