客户端:
client_socket = network_create_socket(network_socket_tcp);
var server = network_connect(client_socket, "127.0.0.1", 5200);
if(server < 0) show_message("Could not connect! Try turning on the server?");
else{ //Send string
var t_buffer = buffer_create(256, buffer_grow, 1);
buffer_seek(t_buffer, buffer_seek_start, 0);
buffer_write(t_buffer , buffer_string, "Hello");
network_send_packet(client_socket, t_buffer, buffer_tell(t_buffer));
buffer_delete(t_buffer);
}
服务端:
server_socket = network_create_server(network_socket_tcp, 5200, 5);
异步网络事件处理:
var n_id = ds_map_find_value(async_load, "id");
if(n_id == server_socket){
var t = ds_map_find_value(async_load, "type");
socketlist = ds_list_create();
if(t == network_type_connect){
var sock = ds_map_find_value(async_load, "socket");
ds_list_add(socketlist, sock);
}
if(n_id == sock){
var t_buffer = ds_map_find_value(async_load, "buffer");
var cmd_type = buffer_read(t_buffer, buffer_string);
show_message(cmd_type);
}
//show_message("Something happened!");
}
参考文章:
https://www.reddit.com/r/gamemaker/comments/2gtd05/gamemaker_networking_features_any_good/