using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FaceToCamera : MonoBehaviour
{
// Use this for initialization
public Camera m_Camera;
public Vector3 Normal = new Vector3 (0, 1, 0);//面法线
Quaternion direction;
// Use this for initialization
void Start ()
{
direction = Quaternion.FromToRotation (new Vector3 (0, 1, 0), Normal);
}
// Update is called once per frame
void Update ()
{
transform.rotation = m_Camera.transform.rotation * direction;
}
}
Face To Camera
最新推荐文章于 2024-10-07 19:20:57 发布
