using UnityEngine;
using System.Collections;
public class SteeringForEvade : Steering {
public GameObject target;
private Vector3 desiredVelocity;
private Vehicle m_vehicle;
private float maxSpeed;
void Start () {
m_vehicle = GetComponent<Vehicle>();
maxSpeed = m_vehicle.maxSpeed;
}
public over
05 Unity3D人工智能AI-逃避
最新推荐文章于 2024-08-11 01:14:23 发布
