using UnityEngine;
using System.Collections;
//pay attention that this function is quite related with frame rate
public class SteeringForWander : Steering {
public float wanderRadius;
public float wanderDistance;
public float wanderJitter;
public bool isPlanar;
06 Unity3D人工智能AI-随机徘徊
最新推荐文章于 2021-03-10 08:23:50 发布
