转载请注明原文链接:http://blog.youkuaiyun.com/u013108312/article/details/52172590
新建一个Canvas,Canvas设置Render Mode为World Space。Event Camera为主摄像机。Rect Transform的Width:800,Height:480.
新建一个主角Test,为主角添加脚本。TestPlayer.cs.
新建两个空对象,分别为放在地图的左下角,和右上角。分别对 Left Down和Right Up进行赋值。
TestPlayer.cs
private Vector3 mTragetPos = Vector3.zero;
void LateUpdate()
{
mTragetPos = GetCameraMovePos();
if (mTragetPos != Camera.main.transform.position)
{
Camera.main.transform.position = Vector3.Lerp(Camera.main.transform.position, mTragetPos,