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原创 sqlyog连接云服务器mysql8【解决错误2003和2058】
【解决2003】【解决2058】参考:https://blog.youkuaiyun.com/qq_41538097/article/details/106905416这里说下细则:SELECT HOST, USER, PLUGIN FROM mysql.user;解决2058,需要的是要将要连接的用户的plugin修改为mysql_native_password————————以下语句:ALTER USER ‘root’@‘localhost’ IDENTIFIED BY ‘123456’ PASS
2021-08-30 14:37:22
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原创 Unity NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object大概率是脚本改了对象的名字,然后外面没把物体给上
2020-11-19 20:16:53
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转载 一种Unity2D多分辨率屏幕适配方案
转载【https://www.cnblogs.com/flyFreeZn/p/4073655.html】此文将阐述一种简单有效的Unity2D多分辨率屏幕适配方案,该方案适用于基于原生开发的Unity2D游戏,即没有使用第三方2D插件,如Uni2D,2D toolkit等开发的游戏,NGUI插件不受这个方案影响,可以完美和此方案配合使用。---------------------------------------正式开始的分割线-------------------------------------
2020-05-21 17:14:56
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转载 Unity3D各种获取鼠标各种位置的小方法
Vector3 screenPosition;//将物体从世界坐标转换为屏幕坐标Vector3 mousePositionOnScreen;//获取到点击屏幕的屏幕坐标Vector3 mousePositionInWorld;//将点击屏幕的屏幕坐标转换为世界坐标void Update(){MouseFollow();}void MouseFollow(){//获取鼠标在相机中(世界中)的位置,转换为屏幕坐标;screenPosition = Camera.main.WorldToScr
2020-05-21 09:39:06
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转载 unity中三种调用其他脚本函数的方法
第一种,被调用脚本函数为static类型,调用时直接用 脚本名.函数名()第二种,GameObject.Find(“脚本所在的物体的名字”).SendMessage(“函数名”); //能调用public和private类型函数第三种,GameObject.Find(“脚本所在的物体的名字”).GetComponent<脚本名>().函数名(); //只能调用public类型函数...
2020-05-18 13:25:45
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转载 Unity2D 实现角色攻击
基本就是改了改出处。using System.Collections;using System.Collections.Generic;using UnityEngine;public class PlayerAttack1 : MonoBehaviour{public int damage;public float startTime;public float time;private Animator anim;private CircleCollider2D collider2D;
2020-05-10 20:33:21
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原创 Unity2D 为敌人赋值属性
using System.Collections;using System.Collections.Generic;using UnityEngine;public abstract class Enemy : MonoBehaviour{public int health;public int damage;// Start is called before the first frame updatepublic void Start(){}// Update is calle
2020-05-10 20:30:39
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原创 Unity2D 实现某个角色的随机移动
using System;using System.Collections;using System.Collections.Generic;using System.Security.Cryptography;using System.Threading;using UnityEngine;public class EnemyShenHaiDDMove : MonoBehaviour{public float WaitTime;public float ReWaitTime;publi
2020-05-10 20:26:19
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原创 Unity2D/3D 实现某个图像围着一个轴向一直旋转
using UnityEngine;using System.Collections;public class Rotate : MonoBehaviour{public Vector3 Rotation = Vector3.zero;// Use this for initializationvoid Start(){}// Update is called once per framevoid Update(){ transform.Rotate(Rotation * Time
2020-05-10 20:23:49
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原创 Unity2D 实现(横板)人物移动
using System.Collections;using System.Collections.Generic;using UnityEngine;public class player : MonoBehaviour{public Rigidbody2D rb;public float MoveSpeed;public float JumpSpeed;public Transform CheckPoint;public float CheckRadius;public LayerM
2020-05-10 20:22:01
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原创 Unity2D 实现摁下一个键来使图像出现消失
using System.Collections;using System.Collections.Generic;using UnityEngine;public class AttackTip : MonoBehaviour{public GameObject JinGangAttackTip;public int TapI;// Start is called before the first frame updatevoid Start(){}// Update is ca
2020-05-10 20:18:34
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原创 Unity2D 实现攻击动画
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Anim : MonoBehaviour{public Animator JinGangAnim;public float waitTime;public float ReWaitTime;public float Cd;public float ReCd;public bool Attack;// Updat
2020-05-10 20:15:42
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转载 Unity2D-Z轴锁定(使人物无歪倒)
using System.Collections;using System.Collections.Generic;using UnityEngine;public class movelimit : MonoBehaviour{// Start is called before the first frame updatevoid Start(){}// Update is called once per framevoid Update(){ if (transform.
2020-05-10 20:12:49
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原创 Unity2D 实现镜头跟随Player
using System.Collections;using System.Collections.Generic;using UnityEngine;public class CameraFollow : MonoBehaviour{public GameObject player;public float Ahead;public Vector3 TargetPos;public float Smooth;// Start is called before the first fram
2020-05-10 20:11:00
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