1. Advance
var shaky = cc.ShakyTiles3D.create(5, cc.size(15, 10), 4, false);
var shuffle = cc.ShuffleTiles.create(0, cc.size(15, 10), 3);
var turnoff = cc.TurnOffTiles.create(0, cc.size(15, 10), 3);
var size = cc.director.getWinSize();
var lens = cc.Lens3D.create(0.0, cc.size(15, 10), cc.p(size.width / 2, size.height / 2), 240);
var waves = cc.Waves3D.create(10, cc.size(15, 10), 18, 15);
var reuse = cc.ReuseGrid.create(1);
var delay = cc.DelayTime.create(8);
var orbit = cc.OrbitCamera.create(5, 1, 2, 0, 180, 0, -90);
var orbit_back = orbit.reverse();
target.runAction(cc.RepeatForever.create(cc.Sequence.create(orbit, orbit_back)));
target.runAction(cc.Sequence.create(lens, delay, reuse, waves));
var effect = cc.Liquid.create(2, cc.size(32, 24), 1, 20);
var stopEffect = cc.Sequence.create(effect, cc.DelayTime.create(2), cc.StopGrid.create());
var waves = cc.Waves.create(5, cc.size(15, 10), 5, 20, true, false);
var shaky = cc.Shaky3D.create(5, cc.size(15, 10), 4, false);
1.Normal
cc.Shaky3D.create( duration, cc.size(15,10), 5, false );
cc.Waves3D.create(duration, cc.size(15,10), 5, 40 );
var a = cc.FlipX3D.create(duration );
var delay = cc.DelayTime.create(2);
var r = a.reverse();
return cc.Sequence.create( a, delay, r );
var a = cc.FlipY3D.create(duration );
var delay = cc.DelayTime.create(2);
var r = a.reverse();
return cc.Sequence.create( a, delay, r );
cc.Lens3D.create( duration, cc.size(15,10), cc.p(winSize.width/2, winSize.height/2), 240);
cc.Ripple3D.create( duration, cc.size(32,24), cc.p(winSize.width/2, winSize.height/2), 240, 4, 160);
cc.Liquid.create( duration, cc.size(16,12), 4, 20);
cc.Waves.create( duration, cc.size(16,12), 4, 20, true, true);
cc.Twirl.create( duration, cc.size(12,8), cc.p(winSize.width/2, winSize.height/2), 1, 2.5);
cc.ShakyTiles3D.create( duration, cc.size(16,12), 5, false);
cc.ShatteredTiles3D.create( duration, cc.size(16,12), 5, false);
var action = cc.ShuffleTiles.create( duration, cc.size(16,12), 25);
var delay = cc.DelayTime.create(2);
var back = action.reverse();
var seq = cc.Sequence.create( action, delay, back);
return seq;
var action = cc.FadeOutTRTiles.create( duration, cc.size(16,12));
var action = cc.FadeOutBLTiles.create( duration, cc.size(16,12));
var action = cc.FadeOutUpTiles.create( duration, cc.size(16,12));
var action = cc.FadeOutDownTiles.create( duration, cc.size(16,12));
var action = cc.TurnOffTiles.create( duration, cc.size(48,32), 25);
var action = cc.WavesTiles3D.create( duration, cc.size(16,12), 4, 120);
var action = cc.JumpTiles3D.create( duration, cc.size(16,12), 2, 30);
var action = cc.SplitRows.create( duration, 9);
var action = cc.SplitCols.create( duration, 9);
var action = cc.PageTurn3D.create( duration, cc.size(15,10));