Particle Become Smaller When Game running

本文探讨了Unity3D中粒子系统随程序运行而逐渐变小的问题,并详细分析了可能的原因,包括局部与世界坐标系、层级嵌套等问题。最终通过同事的帮助找到了问题所在:粒子系统的图层设置不当导致部分摄像机无法正确渲染。

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Unity 3D

Problem: The spiral  particle become Smaller when the program running.

Factor 1:Local & World Coordinates

Factor 2:Hierarchy nested problem.

Factor 3:Other.

Dealing:

Particle system start working once it's attached gameObject is enabled .

There is no problem in Local and world Coordinates,but it had better to be world to coordinates .

The real Problem is my layer problem,I correct it from None to Default.Because there is two camera when running in the scene,the main camera don't  recognize the particle but the other camera do it,so there is difference at the result.


conclusion:

I can't find out the problem,finally get helps from colleagues.Why don't  I find it out.I never pay attention to it previously.

So Help is importantly.And try my best and dare to Smaller question is solution.  

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