The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

本文介绍Cg编程环境,用于快速创建特殊效果及高质量实时影视体验。覆盖3D转换、光照、纹理映射等主题,支持OpenGL、DirectX等多个平台。

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Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL®, DirectX®, Windows®, Linux, Mac OS X®, and console platforms, such as the Xbox™, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA® Corporation in close collaboration with Microsoft® Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0.

The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures.
Major topics covered include:
*3D transformations
*Per-vertex and per-pixel lighting
*Skinning and key-frame interpolation
*Environment mapping
*Bump mapping
*Fog
*Performance optimization
*Projective texturing
*Cartoon shading
*Compositing

http://rapidshare.com/files/54191254/0321194969.rar
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