
Shader "Hidden/Ripple"
{
Properties
{
_MainTex("Texture",2D) = "white"{
}
_CenterX("Center X",float) =300
_CenterY("Center Y",float) =250
_WaveSpeed("Wave Speed",range(.50,50)) =20
_WaveAmount("Wave Amount",range(0,20)) =10
}
SubShader{
Cull Off ZWrite Off ZTest Always
Pass{
CGPROGRAM
#

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