using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
//将类序列化到文件中,同时序列化到编辑器中
[System.Serializable]
public class PlayerCoin{
public int count;
public string name;
public bool isWinner;
}
//存储一系列类数据,必须创建一个链表,链表必须存在在类中,才能被序列化
public class PlayerCoinList
{
public List<PlayerCoin> playerCoinList = new List<PlayerCoin>();
}
public class DataSaveManager : MonoBehaviour
{
public PlayerCoinList list = new PlayerCoinList();
PlayerCoin knight; //保存骑士
PlayerCoin wizzard; //保存巫师
public Text knightCoin; //骑士的金币数量的显示文字
public Text wizzardCoin; //巫师的金币数量的显示文字
// Start is called before the first frame update
void Start()
{