BlockMesh->OnClicked.AddDynamic(this, &APuzzleBlock::BlockClicked); //鼠标点击事件
BlockMesh->OnInputTouchBegin.AddDynamic(this, &APuzzleBlock::OnFingerPressedBlock); //触摸屏点击事件
void APuzzleBlock::BlockClicked(UPrimitiveComponent* ClickedComp)
{
bIsActive = !bIsActive; // flip the value of bIsActive
// (if it was true, it becomes false, or vice versa)
if (bIsActive)
{
BlockMesh->SetMaterial(0, OrangeMaterial);
}
else
{
BlockMesh->SetMaterial(0, BlueMaterial);
}
// Tell the Grid
if (OwningGrid != NULL)
{
OwningGrid->AddScore();
}
// --TO HERE--
}
void APuzzleBlock::OnFingerPressedBlock(ETouchIndex::Type FingerIndex, UPrimitiveComponent* TouchedComponent)
{
BlockClicked(TouchedComponent);
}
[UE4]为UStaticMeshComponent添加点击事件
最新推荐文章于 2023-11-20 10:28:18 发布