# import pygame
# from pygame.locals import *
# # 定义一些寒色
# BLACK = (0, 0, 0)
# WHITE = (255, 255, 255)
#
#
# # 这是一个简单的类,将帮助我们打印到屏幕上。它与操纵杆无关,只是输出信息。
# class TextPrint:
# def __init__(self):
# self.reset()
# self.font = pygame.font.Font(None, 20)
#
# def print(self, screen, textString):
# textBitmap = self.font.render(textString, True, BLACK)
# screen.blit(textBitmap, [self.x, self.y])
# self.y += self.line_height
#
# def reset(self):
# self.x = 10
# self.y = 10
# self.line_height = 15
#
# def indent(self):
# self.x += 10
#
# def unindent(self):
# self.x -= 10
#
#
# pygame.init()
#
# # 设置屏幕得到宽度和长度 [width,height]
# size = [500, 700]
# screen = pygame.display.set_mode(size)
#
# pygame.display.set_caption("My Game")
#
# # 保持循环直到用户点击关闭按钮
# done = False
#
# # 被用来管理屏幕更新的速度
# clock = pygame.time.Clock()
#
# # 初始化joystick
# pygame.joystick.init()
#
# # 准备好打印
# textPrint = TextPrint()
#
# # -------- 程序主循环 -----------
# index=0
# while done == False:
# pygame.event.pump()
# # keys = pygame.key.get_pressed()
# # print(keys[JOYBUTTONDOWN])
# # if keys[JOYBUTTONDOWN]:
# # index+=1
# # print('fck_left',index)
#
# # 事件处理的步骤
# # for event in pygame.event.get(): # 用户要做的事情(键盘事件...)
# # if event.type == pygame.QUIT: # 如果用户触发了关闭事件
# # done = True # 设置我们做了这件事的标志,所以我们就可以退出循环了
# #
# # # 可能的joystick行为: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION
# # if event.type == pygame.JOYBUTTONDOWN:
# # print("Joystick button pressed.")
# # if event.type == pygame.JOYBUTTONUP:
# # print("Joystick button released.")
#
# # 绘制的步骤
# # 首先,用白色清除屏幕。不要放其它的绘图指令
# # 在这条上面的指令,将会被擦除
# screen.fill(WHITE)
# textPrint.reset()
#
# # 得到joystick的数量
# joystick_count = pygame.joystick.get_count()
#
# textPrint.print(screen, "Number of joysticks: {}".format(joystick_count))
# textPrint.indent()
#
# # 在每个joystick中:
# for i in range(joystick_count):
# joystick = pygame.joystick.Joystick(i)
# joystick.init()
#
# textPrint.print(screen, "Joystick {}".format(i))
# textPrint.indent()
#
# # 从操作系统中获取控制器/joystick的名称
# name = joystick.get_name()
# textPrint.print(screen, "Joystick name: {}".format(name))
#
# # 通常轴成对运行,一个轴向上/向下,另一个轴向左/右。
# axes = joystick.get_numaxes()
# textPrint.print(screen, "Number of axes: {}".format(axes))
# textPrint.indent()
#
# for i in range(axes):
# axis = joystick.get_axis(i)
# textPrint.print(screen, "Axis {} value: {:>6.3f}".format(i, axis))
# print(i)
# textPrint.unindent()
#
# buttons = joystick.get_numbuttons()
# textPrint.print(screen, "Number of buttons: {}".format(buttons))
# textPrint.indent()
#
# for i in range(buttons):
# button = joystick.get_button(i)
# textPrint.print(screen, "Button {:>2} value: {}".format(i, button))
# textPrint.unindent()
#
# # 帽子开关。完全或完全没有方向,不像操纵杆。
# # 值在数组中返回
# hats = joystick.get_numhats()
# textPrint.print(screen, "Number of hats: {}".format(hats))
# textPrint.indent()
#
# for i in range(hats):
# hat = joystick.get_hat(i)
# textPrint.print(screen, "Hat {} value: {}".format(i, str(hat)))
# textPrint.unindent()
#
# textPrint.unindent()
#
# # 所有绘图的指令必须在这一条前面
#
# # 向前运行,并更新屏幕
# pygame.display.flip()
#
# # 限制每秒20帧
# clock.tick(20)
#
# # 关闭窗口并退出.
# # 如果你忘记这行,程序会被挂起,如果它从IDLE中运行的话
# # (通常在IDLE中运行,需要两条退出语句)
# # pygame.quit()
# # sys.exit()
# pygame.quit()
import pygame
from pygame.locals import *
# 定义一些寒色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# 这是一个简单的类,将帮助我们打印到屏幕上。它与操纵杆无关,只是输出信息。
class TextPrint:
def __init__(self):
self.reset()
self.font = pygame.font.Font(None, 20)
def print(self, screen, textString):
textBitmap = self.font.render(textString, True, BLACK)
screen.blit(textBitmap, [self.x, self.y])
self.y += self.line_height
def reset(self):
self.x = 10
self.y = 10
self.line_height = 15
def indent(self):
self.x += 10
def unindent(self):
self.x -= 10
pygame.init()
# 设置屏幕得到宽度和长度 [width,height]
size = [500, 700]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("My Game")
# 保持循环直到用户点击关闭按钮
done = False
# 被用来管理屏幕更新的速度
clock = pygame.time.Clock()
# 初始化joystick
pygame.joystick.init()
# 准备好打印
textPrint = TextPrint()
# -------- 程序主循环 -----------
index = 0
while done == False:
pygame.event.pump()
# keys = pygame.key.get_pressed()
# print(keys[JOYBUTTONDOWN])
# if keys[JOYBUTTONDOWN]:
# index+=1
# print('fck_left',index)
# 事件处理的步骤
# for event in pygame.event.get(): # 用户要做的事情(键盘事件...)
# if event.type == pygame.QUIT: # 如果用户触发了关闭事件
# done = True # 设置我们做了这件事的标志,所以我们就可以退出循环了
#
# # 可能的joystick行为: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION
# if event.type == pygame.JOYBUTTONDOWN:
# print("Joystick button pressed.")
# if event.type == pygame.JOYBUTTONUP:
# print("Joystick button released.")
# 绘制的步骤
# 首先,用白色清除屏幕。不要放其它的绘图指令
# 在这条上面的指令,将会被擦除
screen.fill(WHITE)
textPrint.reset()
# 得到joystick的数量
joystick_count = pygame.joystick.get_count()
textPrint.print(screen, "Number of joysticks: {}".format(joystick_count))
textPrint.indent()
# 在每个joystick中:
for i in range(joystick_count):
joystick = pygame.joystick.Joystick(i)
joystick.init()
textPrint.print(screen, "Joystick {}".format(i))
textPrint.indent()
# 从操作系统中获取控制器/joystick的名称
name = joystick.get_name()
textPrint.print(screen, "Joystick name: {}".format(name))
# 通常轴成对运行,一个轴向上/向下,另一个轴向左/右。
axes = joystick.get_numaxes()
textPrint.print(screen, "Number of axes: {}".format(axes))
textPrint.indent()
for i in range(axes):
axis = joystick.get_axis(i)
textPrint.print(screen, "Axis {} value: {:>6.3f}".format(i, axis))
print(i)
textPrint.unindent()
buttons = joystick.get_numbuttons()
textPrint.print(screen, "Number of buttons: {}".format(buttons))
textPrint.indent()
for i in range(buttons):
button = joystick.get_button(i)
textPrint.print(screen, "Button {:>2} value: {}".format(i, button))
textPrint.unindent()
# 帽子开关。完全或完全没有方向,不像操纵杆。
# 值在数组中返回
hats = joystick.get_numhats()
textPrint.print(screen, "Number of hats: {}".format(hats))
textPrint.indent()
for i in range(hats):
hat = joystick.get_hat(i)
textPrint.print(screen, "Hat {} value: {}".format(i, str(hat)))
textPrint.unindent()
textPrint.unindent()
# 所有绘图的指令必须在这一条前面
# 向前运行,并更新屏幕
pygame.display.flip()
# 限制每秒20帧
clock.tick(20)
# 关闭窗口并退出.
# 如果你忘记这行,程序会被挂起,如果它从IDLE中运行的话
# (通常在IDLE中运行,需要两条退出语句)
# pygame.quit()
# sys.exit()
pygame.quit()