POJ-2251 迷宫问题

本文介绍了一个使用广度优先搜索解决3D迷宫问题的算法实现,通过记录位置坐标和遍历可能的方向来寻找从起点到出口的最短路径。
You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides. 

Is an escape possible? If yes, how long will it take? 
Input
The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size). 
L is the number of levels making up the dungeon. 
R and C are the number of rows and columns making up the plan of each level. 
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.
Output
Each maze generates one line of output. If it is possible to reach the exit, print a line of the form 
Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape. 
If it is not possible to escape, print the line 
Trapped!
Sample Input
3 4 5
S....
.###.
.##..
###.#

#####
#####
##.##
##...

#####
#####
#.###
####E

1 3 3
S##
#E#
###

0 0 0
Sample Output
Escaped in 11 minute(s).
Trapped!

#include<stdio.h>
#include<iostream>
#include<math.h>
#include<algorithm>
#include<string.h>
#include<vector>
#include<stack>
#include<set>
#include<queue>
using namespace std;
/*
利用广搜,用坐标来记录所在的位置,每次走都有上下左右前后六个方向可以走,把走过的标记一下,
如果队列为空还没走到终点就说明不能走到 
*/
const int maxx=35;
char map[maxx][maxx][maxx];
int x[6]= {1,-1},y[6]= {0,0,1,-1},z[6]= {0,0,0,0,1,-1};
int r,l,c;
struct ac {
	int x,y,z,step;
} start,end;

ac bfs(ac now) {
	queue<ac>q;
	ac next;
	q.push(now);
	while(!q.empty()) {
		now=q.front();
		q.pop();
		if(now.x==end.x&&now.y==end.y&&now.z==end.z)
			return now;
		for(int i=0; i<6; i++) {
			next.x=now.x+x[i];
			next.y=now.y+y[i];
			next.z=now.z+z[i];
			next.step=now.step+1;
			if(next.x>=0 && next.x<r && next.y>=0 && next.y<c && next.z>=0 && next.z<l&&map[next.z][next.x][next.y]!='#') {
				q.push(next);
				map[next.z][next.x][next.y]='#';

			}
		}
	}
	ac w;
	w.step=-1;
	return w;
}

int main() {

	while(cin>>l>>r>>c) {
		if(l==0&r==0&c==0) return 0;
		for(int i=0; i<l; i++) {
			for(int j=0; j<r; j++) {
				for(int jj=0; jj<c; jj++) {
					cin>>map[i][j][jj];
					if(map[i][j][jj]=='S') {
						start.x=j;
						start.z=i;
						start.y=jj;
					} else if(map[i][j][jj]=='E') {
						end.x=j;
						end.z=i;
						end.y=jj;
					}
				}

			}
			getchar();
		}
		start.step=0;
		ac ans=bfs(start);
		int s=ans.step;
		if(s==-1)
           cout<<"Trapped!\n";
        else cout<<"Escaped in "<<s<<" minute(s).\n";
	}
	return 0;
}

根据提供的引用内容,可以得知这是一道关于迷宫问题的题目,需要使用Java语言进行编写。具体来说,这道题目需要实现一个迷宫的搜索算法,找到从起点到终点的最短路径。可以使用广度优先搜索或者深度优先搜索算法来解决这个问题。 下面是一个使用广度优先搜索算法的Java代码示例: ```java import java.util.*; public class Main { static int[][] maze = new int[5][5]; // 迷宫地图 static int[][] dir = {{0, 1}, {0, -1}, {1, 0}, {-1, 0}}; // 方向数组 static boolean[][] vis = new boolean[5][5]; // 标记数组 static int[][] pre = new int[5][5]; // 记录路径 public static void main(String[] args) { Scanner sc = new Scanner(System.in); for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { maze[i][j] = sc.nextInt(); } } bfs(0, 0); Stack<Integer> stack = new Stack<>(); int x = 4, y = 4; while (x != 0 || y != 0) { stack.push(x * 5 + y); int t = pre[x][y]; x = t / 5; y = t % 5; } stack.push(0); while (!stack.empty()) { System.out.print(stack.pop() + " "); } } static void bfs(int x, int y) { Queue<Integer> qx = new LinkedList<>(); Queue<Integer> qy = new LinkedList<>(); qx.offer(x); qy.offer(y); vis[x][y] = true; while (!qx.isEmpty()) { int tx = qx.poll(); int ty = qy.poll(); if (tx == 4 && ty == 4) { return; } for (int i = 0; i < 4; i++) { int nx = tx + dir[i][0]; int ny = ty + dir[i][1]; if (nx >= 0 && nx < 5 && ny >= 0 && ny < 5 && maze[nx][ny] == 0 && !vis[nx][ny]) { vis[nx][ny] = true; pre[nx][ny] = tx * 5 + ty; qx.offer(nx); qy.offer(ny); } } } } } ``` 该代码使用了广度优先搜索算法,首先读入迷宫地图,然后从起点开始进行搜索,直到找到终点为止。在搜索的过程中,使用标记数组记录已经访问过的位置,使用路径数组记录路径。最后,使用栈来输出路径。
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