if (nextScene != "")
{
SceneManager.LoadSceneAsync(nextScene);
yield return StartCoroutine(waitForLevelToLoad(nextScene));
}private IEnumerator waitForLevelToLoad(string level)
{
while (SceneManager.GetActiveScene().name != level)
{
Debug.Log("loading scene:" + SceneManager.GetActiveScene().name);
yield return null;
}
}
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