Unity 读取 XML

using System.IO;
using System.Xml;

public abstract  class XMLReaderBase<T>where T : new()
{

    protected string m_Path;
    protected string m_RootNodeName;

    protected XmlNodeList m_NodeList;

    protected T m_Result;

    public XMLReaderBase(string path,string rootNodeName)
    {
        m_Path = path;
        m_RootNodeName = rootNodeName;
        m_Result = new T();
    }

    public T ReadXml()
    {
        if (File.Exists(m_Path))
        {
            XmlDocument xmlDoc = new XmlDocument();
            xmlDoc.Load(m_Path);
            m_NodeList = xmlDoc.SelectSingleNode(m_RootNodeName).ChildNodes;
            if (m_NodeList != null)
            {
                m_Result= Analysis();
            }
           
        }
        return m_Result;
    }

    protected abstract T Analysis();

    //<PJConfig>
    // <IsServer>True</IsServer>
    //</PJConfig>
    private void AnalysisTest1()
    {

            foreach (XmlElement node in m_NodeList)//1层
            {
                switch (node.Name)
                {
                    case "NodeName":

                        break;
                }
            }
    }

    //<PJConfig>
    // <Info>
    //  <IsServer>True</IsServer>
    // <Info>
    //</PJConfig>
    private void AnalysisTest2()
    {
        foreach (XmlElement node in m_NodeList)
        {
            foreach (XmlElement x in node.ChildNodes)
            {

                switch (x.Name)
                {
                    case "NodeName":

                        break;
                }
            }
        }
    }
}
using System.Xml;

public class GameConfig { }

public class XMLReader_GameConfig : XMLReaderBase<GameConfig>
{

    public XMLReader_GameConfig(string path, string rootNodeName) : base(path, rootNodeName)
    {
    }

    protected override GameConfig Analysis()
    {
        foreach (XmlElement node in m_NodeList)
        {
            foreach (XmlElement x in node.ChildNodes)
            {

                switch (x.Name)
                {
                    default:
                        break;
                }
            }
        }

        return m_Result;
    }
}
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