MeshComponent = CreateDefaultSubobject<UStaticMeshComponent>("MeshComponent");
MeshComponent ->SetupAttachment(GetRootComponent());
static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshComponentAsset(TEXT("StaticMesh'/Game/StarterContent/Shapes/Shape_Sphere.Shape_Sphere'"));
if (MeshComponentAsset.Succeeded()) {
MeshComponent->SetStaticMesh(MeshComponentAsset.Object);
MeshComponent->SetRelativeLocation(FVector(0.f, 0.f, -40.f));
MeshComponent->SetWorldScale3D(FVector(0.8f, 0.8f, 0.8f));
}