控制的一些API:https://docs.unity3d.com/550/Documentation/ScriptReference/Input.html
在Camera编写c#,实现对镜头的控制:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class decret : MonoBehaviour {
public float speed =2f;
public float Mousespeed=600;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float mouse =Input.GetAxis("Mouse Scrollwheel");//这是控制鼠标的滚轮的
float h = Input.GetAxis("Horizontal") * Time.deltaTime * speed;
float v = Input.GetAxis("Vertical") * Time.deltaTime * speed;
Vector3 move = new Vector3(h*speed,mouse*Mousespeed,v*Mousespeed)*Time.timedelet;
//transform.Translate(move);
}
}