RenderPass
是最基础的一个pass。
EffectComposer合成器
import * as THREE from "three"
import {
OrbitControls } from "three/examples/jsm/controls/OrbitControls"
import {
DirectionalLight, HemisphereLight, SphereBufferGeometry } from "three";
import{
EffectComposer} from "three/examples/jsm/postprocessing/EffectComposer"
import{
RenderPass} from "three/examples/jsm/postprocessing/RenderPass"
var renderer = new THREE.WebGLRenderer({
antialias: true });
// renderer.domElement;//是一个canvas 可以从参数传入
document.body.appendChild(renderer.domElement);
renderer.setSize(window.innerWidth, window.innerHeight);//设置画布高宽
renderer.setClearColor(0xffffff);//设置背景清空颜色
window.addEventListener("resize", () => {
//窗口大小变化事件
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
//设置了aspect 必须更新相机的投影矩阵
camera.updateProjectionMatrix();
//合成器的绘制区域需要设置高宽
effectComposer.setSize(window.innerWidth,window.innerHeight);
})
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 50)
var control = new OrbitControls(camera, renderer.domElement);
var scene = new THREE.Scene();
var light = new HemisphereLight(0xffffff, 0x444444