Unity简易内存查找

using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class MyDebugg : MonoBehaviour
{

    // Use this for initialization

    private System.DateTime firetime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0);

    private GUIStyle bb;

    [Range(0.1f,60)]
    public float UpdateTime = 1;
    [Range(0,150)]
    public int fontsize = 40;

    public Color fontcolor = new Color(0, 0, 0);
    void Awake()
    {

        bb = new GUIStyle();
        bb.normal.background = null;    //这是设置背景填充的
        bb.normal.textColor = fontcolor;   //设置字体颜色的
        bb.fontSize = fontsize;       //当然,这是字体颜色
    }

    // Update is called once per frame
    void Update()
    {

    }
    float TotalReservedMemory = 0;
    float TotalAllocatedMemory = 0;
    float TotalnoMonoAllocatedMemory = 0;
    float TotalUnusedReservedMemory = 0;
    float MonoHeapSize = 0;
    float MonoUsedSize = 0;
    private void OnGUI()
    {

        System.TimeSpan dic = System.DateTime.UtcNow - firetime;

        if (dic.TotalSeconds > UpdateTime)
        {
            firetime = System.DateTime.UtcNow;

            TotalReservedMemory = Profiler.GetTotalReservedMemory() / (float)1000000 ;
            TotalAllocatedMemory = Profiler.GetTotalAllocatedMemory() / (float)1000000 ;
            TotalUnusedReservedMemory = Profiler.GetTotalUnusedReservedMemory() / (float)1000000 ;
            MonoHeapSize = Profiler.GetMonoHeapSize() / (float)1000000 ;
            MonoUsedSize = Profiler.GetMonoUsedSize() / (float)1000000 ;

            TotalnoMonoAllocatedMemory = TotalAllocatedMemory - MonoUsedSize;

            bb.normal.textColor = fontcolor;   
            bb.fontSize = fontsize;       
        }

        GUI.Label(new Rect(0, 0, 100, 40),   "总内存:          " + TotalReservedMemory + "MB", bb);
        GUI.Label(new Rect(0, fontsize, 100, 40), "已占用内存:      " + TotalAllocatedMemory + "MB", bb);
        GUI.Label(new Rect(0, fontsize*2, 100, 40), "除去Mono堆内存已占用内存:      " + TotalnoMonoAllocatedMemory + "MB", bb);
        GUI.Label(new Rect(0, fontsize*3, 100, 40),  "空闲中内存:      " + TotalUnusedReservedMemory + "MB", bb);
        GUI.Label(new Rect(0, fontsize*4, 100, 40), "总Mono堆内存:    " + MonoHeapSize + "MB", bb);
        GUI.Label(new Rect(0, fontsize*5, 100, 40), "已占用Mono堆内存:" + MonoUsedSize + "MB", bb);
    }
}


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